Gamification: What it Is & What it Is Not |
posted by: Ruthie | September 13, 2013, 08:47 PM |
Unfortunately, there’s a lot of misunderstanding among teachers about what gamification is and what it is not. Teachers often think they can add just a game or a simulation to a lesson or a unit and then they can say that they’ve ‘gamified’ their classroom. True gamification is far beyond that. In fact, you can gamify your class without ever playing an actual game, and many teachers already include some aspect of gamification in their class. Gamification is not:
Gamification is: leveraging the methods video games use to motivate players in order to motivate people in other settings (like classrooms). Classroom gamification can include any or all of the following: The power of using gamification is in its ability to motivate. Sid Meier’s Civilization series is known for its ‘just one more turn’ effect, that keeps players glued to the computer screen even after they’ve won, and video games are well-known for their ability to hook players for hours at a time. Teachers don’t need to be told that adding a competitive measure to the classroom adds motivation. Teachers have used score boards and class money for motivational aspects even before gamification became a hot topic in education. Gamification is more than just adding these elements in, it becomes the framework through which learning in that class is approached.
If you’re interested in learning about gamification, you can read about what the PlayMaker School is doing, or you can watch Jane McGonigal’s TED talk.
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